The high roll wins with ties going to the house. The young dragon gets a +3 to the roll, the adult gets a +5 and the ancient gets a +7. The player chooses to challenge either a young, adult or ancient dragon.
Everyone who beats the house wins, unless it is all characters playing then the first to get to 20 wins (unless of course a player wishes to play 'house' and they would potentially pay all the winners!!Ģ) DRAGON SLAYER: The D12 is used. The house could potentially get an 8 in a round if they also rolled a 6 (+1 for house, +1 for high roll). The house also gets a +1 because they are the house, so they have a 6.) This would end round one and the players and house would roll for round two. The player who rolled the 6 has 7 because of the +1 for the high roll that round. The highest roll in each round also gets a +1 to their total ( e.g. If there is a 'house' they always get a +1 to all rolls. The object is the first to get to 20 is the winner. Here are a few:ġ) DICE RACE: All players roll the D6. My players love them and it is a fun twist to the game. I have played with a bunch of different dice games using the 6 dice which are normally used in Dungeons and Dragons.